Software Quality Engineer (1 year initial contract)
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.
A brilliant chance for a talented and experienced software engineering professional to move into, and develop, within the fast-paced world of gaming.
If you are ready to make the difference, every day, with world class technology and development teams to deliver the products that reach and delight the most avid consumers worldwide then we have the role for you. The CDS Engineering team is responsible to drive tools, innovation and development to ensure we deliver the leading entertainment products and eco systems that are expected from EA.
As a critical function within game development and test teams, our Software Engineers drive tools and software frameworks enabling automated white and grey box testing, as well as process and workflow improvement solutions for the game production team contributing to the overall quality of the product and the productivity of the team as a whole.
Professional experience C# programming languages is required.
As service providers, candidates need to be self-driven, independent, able to conduct ROI analysis and to prioritize tasks based on them, achieve consensus with the various parties and work directly with our customers to drive satisfaction.
Excellent communication, documentation and problem-solving skills are required, knowledge and interest in software quality assurance and process improvement desirable.
SCOPE & IMPACT:
In this role, you will have the opportunity to be a key player in EA’s approach for ensuring its games meet the highest possible software quality standards in a fast paced and fun software engineering environment.